Sunday, August 9, 2009

Recap #26 - Picking through the Boneyard

2 Vult

  • The party was dropped off an hour before dawn outside the valley known as the Boneyard. They proceeded on foot trying to keep a low profile. As they entered the valley they were amazed by the sheer numbers of skelatal remains protruded through the grass and light shrubs. They decided to follow the path leading along the valley floor.
  • A couple hours later the path entered a clearing containing something they had not seen before. Upon the ground was a large stone slab - approximately 40 feet in diameter. It was surrounded by 3 small round altar-like pedestals. Upon closer inspection they noticed runes scribed around the outside of all 4 structures. Although they were unable to determine exactly what the runes said they were able to discern that it was a seal of some sort. In addition the large surface was marked with the symbol of Dolurrh while the top face of each smaller altar bore the symbol of Xoriat.
  • From this point the path veered up to the left toward the mountain face. The party had followed it only a short way when they heard an eerie call ahead of them. They formed up a defensive order and proceeded forward. They had just rounded a small corner in the path when they were attacked by five tentacled creatures. They quickly dispatched 3 of the 5. The others fled into the shrubs while making frantic screeching sounds. A few moments later they learned that the creatures were calling for assistance.

  • Now the party was surrounded by masses of gricks. In addition 4 destrachans and a very large grick were attracted to the sounds of chaos. Nenia's use of her firewall devastated several of the gricks and created a covering wall. Meanwhile the rest of the party made quick work of the smaller creatures. Things were just looking under control when a hideous creatures with multiple mouths burst through the ground in the midst of the party. A dangerous squamous maw was looking to feed.
  • Using its blast attack to deadly effect it nearly got the best of Nenia. Ethan was able to avoid the bulk of its blasts and kept the grick alpha from harrying the party too much. Finally the party was able to force the beasts into Nenia's firewall and then dispatch them.
  • Sorely hurt and shaken the party too a few moments to rest. During that time they noticed the remains of caravan wagons a little farther up along the trail. Moving carefully they were able to search the wreckage but found nothing of note except the skeletal remains of many humanoids. They concluded that this was what remained of Kristoff's entourage and continued up the path until they came to a set of stone doors. Braddoc surmised that they were thousands of years old. One of them was propped open so the party entered.

  • In front of them a set of stairs dropped 20 feet into an area containing a half dozen rotten wooden pews.

Due to several computer issues this is all we accomplished that night.

No comments: