Monday, March 23, 2009

Treasure

May 17, 2009

Here's a summary of what was found in the sunken temple last night.

CASH
  • Gems (500 gp) x 6
  • Gem (100 gp)
  • Statue (250 gp) x 2
  • 400 gp

Total = 4,000 gp / 5 = 800 gp each

MAGIC

The headband goes to Nenia, the cloak goes to Delian and the candle will go in the bag of holding until needed for a ritual. By taking the new cloak, Delian gives up his Amulet of Protection +2. Who wants it? I'd reccomend Braddoc take it.
  • (10) Headband of Intellect [5,000 gp]
    Property: Gain a +2 item bonus to knowledge or monster knowledge checks, and a +1 item bonus to attack rolls on powers that have the psychic keyword.
    Power (Daily): Minor Action. Gain a +2 power bonus to the next Intelligence attack that you make this turn.
  • (9) Cloak of Survival +2 [4,200 gp]
    Enhancement: +2 Fortitude, Reflex, and Will
    Property: Gain a +2 item bonus to Endurance checks
    Property: Gain resist 5 cold
    Property: Gain resist 5 fire
  • (11) Ritual Candle [9,000 gp]
    Property: This candle never burns down (except as noted).
    Power (Daily): Standard Action. Light the candle before beginning to perform a ritual. You gain a +2 power bonus to any skill checks made as part of the ritual.
    The candle automatically extinguishes at the end of the ritual and can be used again the following day.
  • (6) Amulet of Protection+2 [1,800 gp]
    Enhancement: +2 Fortitude, Reflex, and Will
April 19, 2009

Here's a summary of what was found in the dragon's horde last night.

CASH
  • Gold tiara (1,500 gp)
  • 400 gp
Total = 1,900 gp / 5 = 380 gp each

MAGIC

I assume the boots will go to Braddoc and the helm will go to Sterling.
  • (12) Battlestrider Greaves [13,000 gp] PHB
    Property: Gain a +1 item bonus to speed while wearing heavy armor.
  • (10) Helm of Heroes [5,000 gp] PHB
    Property: You and each ally within 10 squares of you gain a +2 item bonus to saving throws against fear effects.
    Power (Daily): Free Action. Use this power when you grant an ally a basic attack. That ally can take a standard action instead. The ally gains a +2 power bonus to any damage rolls made during that standard action.
March 22, 2009

When the game ended we decided we were going to Sharn. Once there I'll sell the following treasures currently in the Bag of Holding.

CASH
  • Silver Bracelets (100 gp) x 5
  • Gold Bracelets (250 gp) x1
  • Gem – Fire Opal (1,000 gp)
  • Gem – Black Pearl (500 gp)
  • Gem – Topaz – (500 gp) x 2
  • 2,550 gp

Total = 5,800 gp / 5 = 1160 gp each

Update
  • 1,000 gp
  • Gem - Jade - (100 gp) x 5
Total = 1,500 / 5 = 300 gp each

MAGIC


We also have the following magical loot.
  • (10) Jolt Flask [200 gp] AV
    Power (Consumable): Standard Action. Make an attack: Area burst 1 within 10; +13 vs. Fortitude; on a hit, the target is dazed until the end of your next turn.
  • (5) Power Jewel [1,000 gp] AV
    Power (Daily): Minor Action. This power allows you to regain the use of an encounter power of 1st or 3rd level.
    Special: You must have reached at least one milestone today to activate this item.
  • (11) Sending Stones (pair) [9,000 gp] PHB
    Power (At-Will): Standard Action. Until the end of your next turn, any person speaking into one fist-sized round stone can be heard by those near the other stone as though he or she were standing in the other stone’s place. At the end of your next turn, both stones are exhausted. With a minor action, any character touching a single stone renews the set.
    Special: Sending stones normally come in a matched pair attuned to one another. Larger sets of stones attuned to each other can be created (add 50 percent to the base price for each additional stone).
  • (10) Glowstone [200 gp] AV pg#191
    Property: A glowstone radiates dim light in a 2-square radius.
    Power (Consumable • Radiant, Zone): Standard Action. Use the glowstone to creates a zone of bright illumination in an area burst 2 within 5 squares of you. Any undead creature that is vulnerable to radiant damage that enters or starts its turn within the zone is affected as if it had taken radiant damage. For example, a skeleton that has vulnerable 5 radiant takes 5 radiant damage if it enters or starts its turn in the zone. The zone remains until the end of the encounter or for 5 minutes, whichever comes first. Using this power turns the glowstone to dust.

NOTES

Delian - I'd like to keep the black pearl (500 gp) for myself. If anyone wants any of the other gems as part of their share let me know or I'll just sell them for cash. I'm not interested in owning any of these magical treasures.

Ethan - I will be taking 100% gp as I will be purchasing a new weapon while in Sharn.

Sterling - Will be taking cash as well.