I envision my character as being a front-line healer. This should allow people to play what the want and not feel that they need to play a Cleric becasue the party needs a healer.
Yeah as a minor action, twice per encounter i can use inspiring word which allows the target to spend a healing surge and get 1d6 extra. Thats at a range of close 5.
Between that and lay on hands we should be ok with out a cleric.
Otherwise the first person to die should roll the cleric :)
We certainly seem to have all the races covered. This should make for some very interesting role-palying. And the mix of classes should allow us to hold our own in combat.
5 comments:
While I am leaning strongly to the rogue I am still open to playing the cleric.
When we look at the final party makeup, if we see healing as being a glaring need then I will play the cleric.
I envision my character as being a front-line healer. This should allow people to play what the want and not feel that they need to play a Cleric becasue the party needs a healer.
Yeah as a minor action, twice per encounter i can use inspiring word which allows the target to spend a healing surge and get 1d6 extra. Thats at a range of close 5.
Between that and lay on hands we should be ok with out a cleric.
Otherwise the first person to die should roll the cleric :)
The inspiring word feature makes me feel more confident about going as a rogue as it is pretty much identical to the Cleric's healing word ability.
If I die first, I'll come back as a Cleric. But I don't plan to die, nevermind first.
We certainly seem to have all the races covered. This should make for some very interesting role-palying. And the mix of classes should allow us to hold our own in combat.
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