After some discussion, the group decided to travel overland from Cauldron towards residence of Lord Zul'bar in The Devil's Eye.
As the second day of their journey came to a close they came upon what seemed to be a half-buried ancient temple in the midst of a Ash Willow forest. In the doorway of the temple stood a Salamander guard clearly wearing the garb of Cauldron's town watch. Not wishing to leave enemies behind them and hoping to use the shelter of the temple as a resting place for the night the group used the forest's blanket of ash to plan an attack. Nenia and Braddoc worked their way back down the path they had come from to ensure that an outrider scout was not on their trail. Ethan and Helia snuck their way around the far side of the ash-cover mound and waiting for Delian to lure the guard from the doorway.
Using his best acting skills, the paladin was able to fool the guard into believing he was an injured traveller who happened to stumble upon the ruin. With a warning and a shout to his comrades in the temple, the salamander raised his bow and order Delian to stop. As a second salamandar emerged from the ruins, Helia and Ethan surprised them from behind and the battle began.
Two more salamanders emerged from the ruins. One had a tail that burned as he moved was wielding dual scimitars and the other a long spear. The later of the two looked familiar to the group and began laughing and taunting them as the melee intensified. In fact, it was none other than the former leader of Cauldron's city watch - Terseon. It seems that Cauldron was not quite finished with the party yet.
The two archers were quickly dispatched but the other salamanders proved to be quite formidable. Terseon used a fire cage spell to immobilize Helia, grabbed Delian in his tail and slowly began to crush the life from him. To make matters worse, two more archers appeared upon the top of the ruins and began pelting the heroes with sparking arrows.
Eventually the salamanders were dispatched as Helia drove her weapon up through the jaw of Terseon and a quiet settled over the clearing. The party quickly regrouped and dragged the corpses in the ruins and hid the signs of battle as best they could.
Once inside, the party closed the doors and rested for a few moments. While searching the interior of the building for danger and anything of note, Helia and Delian discovered 2000 gp worth of gems that had belonged to the salamanders and Ethan noticed that one of the altars on the side wall had a small space beneath it. Upon closer inspection he found a secret door which slid open to reveal a very large ornate chest. Being the cautious (paranoid) group that they are, Ethan and Delian scoured the area and chest for signs of traps. They found none. However when Ethan reached to open the chest, the look of excitement in his eyes changed to pain as the chest attempted to bite his arm. Helia quickly took his place and was subjected to an inordinate amount of damage. At the same time, three imps appeared in the ends of the room and another battle was joined.
Two of the imps immediately set upon Nenia and Braddoc. Within a few seconds both had been stung by the imps and had fallen asleep upon the floor.
The chaos continued as the mimic kept grabbing the party members and the imps attacked with razors sharp claws while blinking in and out of visibility. After several rounds, the party vanquished their foes and a sullen Ethan discovered runes of binding and a hidden stash under the mimics now-oozing corpse.
While Nenia and Braddoc continued to snore (lasts for an hour), the party discovered 10,000 gp worth of gems and an ornate mask in the small chamber.
Mask of TearsLevel 16 Uncommon
This bone mask captures the image of a grieving figure whose tears become a balm to you or an ally.
Head Slot 45,000 gp
Power (Healing) Daily (Free Action)
Trigger: An enemy bloodies you with a melee or a close attack.
Effect: You or an ally adjacent to you can spend a healing surge.
The adventure continues next week a few hours after the mimic battle... (a short rest has occurred but not long enough for an extended rest yet. The group passes a milestone.)
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