Showing posts with label Osik. Show all posts
Showing posts with label Osik. Show all posts

Tuesday, September 13, 2011

Nenia's Awakening

I have been told I was paralyzed for two years and it feels like I have gone through some sort of cleansing. I have grown up human, lived with humans and shared memories with humans. It must have been some sort of spell – a powerful spell – that cloaked me and shaped me in the way of Man. Alas I now feel whole. Many questions of my past now answered. I am an Eladrin. Free.

Nenia Osik, Level 11


Eladrin, Wizard (Arcanist), Rimetongue Caller
Build: Illusionist Wizard
Arcane Implement Mastery Option: Staff of Defense
Second Implement Option: Tome of Binding
Inherent Bonuses
Maelstrom (Learn Primordial)
Theme: Order Adept

FINAL ABILITY SCORES
STR 9, CON 18, DEX 16, INT 21, WIS 14, CHA 11

STARTING ABILITY SCORES
STR 8, CON 15, DEX 13, INT 16, WIS 13, CHA 10


AC: 25 Fort: 23 Ref: 24 Will: 26
HP: 68 Surges: 10 Surge Value: 17

TRAINED SKILLS
Acrobatics +13, Arcana +21, History +17, Insight +12, Religion +15

UNTRAINED SKILLS
Athletics +4, Bluff +5, Diplomacy +5, Dungeoneering +7, Endurance +9, Heal +7, Intimidate +5, Nature +7, Perception +7, Stealth +8, Streetwise +5, Thievery +8

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Order Adept Attack: Argent Rain
Eladrin Racial Power: Fey Step
Staff of Defense  Power: Staff of Defense
Wizard Utility: Ghost Sound
Wizard Utility: Light
Wizard Utility: Mage Hand
Wizard Utility: Prestidigitation
Wizard Attack 1: Flaming Sphere
Wizard Attack 1: Illusory Ambush
Wizard Attack 1: Scorching Burst
Wizard Attack 1: Grasping Shadows
Wizard Attack 1: Summon Fire Warrior
Wizard Utility 2: Guardian Blades
Wizard Utility 2: Phantasmal Terrain
Wizard Utility 2: Shield
Wizard Attack 3: Icy Rays
Wizard Attack 5: Summon Abyssal Maw
Wizard Attack 5: Stinking Cloud
Wizard Utility 6: Summon Iron Cohort
Wizard Utility 6: Wall of Fog
Wizard Attack 7: Winter's Wrath
Wizard Attack 9: Ice Storm
Wizard Attack 9: Wall of Fire
Wizard Utility 10: Illusory Wall
Wizard Utility 10: Blur
Rimetongue Caller Attack 11: Wall of Winter

FEATS
Level 1: Ritual Caster
Level 1: Armor Proficiency: Leather
Level 2: Improved Defenses
Level 4: Implement Expertise (Staff)
Level 6: Careful Summoner
Level 8: Arcane Fire
Level 10: Wintertouched
Level 11: Second Implement

ITEMS
Spellbook
Make Whole
Wizard's Curtain
Unseen Servant
Tensor's Floating Disc
Arcane Lock
Knock
Banish Illusions
Water's Gift
Ritual Candle (paragon tier)
Enshrouding Candle (heroic tier)
Architect's Staff +2
Elven Battle Leather Armor +2 x1
Cloak of Resistance +2 x1
Staff of Ultimate Defense +1 x1
Tome of Arrest +1

Thursday, August 28, 2008

Nenia Osik - Magic Item Wishlist

Arms
Level 8 - Mindiron Vambraces [3,400gp]

Neck
Level 9 - Cloak of Survival +2 [4,200 gp]

Orb
Level 8 - Orb of Unlucky Exchanges +2 [3,400gp]

Wondrous Items
Level 4 - Everlasting Provisions [840 gp]
Level 10 - Handy Haversack [5,000 gp]

Sunday, August 17, 2008

Nenia Osik - Wizard (level 2)

Female Human Wizard

STR 8 -1
CON 12 +1
DEX 10 +0
INT 18 +4
WIS 17 +3
CHA 12 +1

HP 46
Bloodied 23
Surges/Day 7
Surge Value 11

AC 18 = 10 +4[INT] +1[item] +3[1/2 lvl]
FORT 17 = 10 +1[CON] +2[enh]+1[misc] +3[1/2 lvl]
REF 20 = 10 +4[DEX] +2[enh]+1[misc] +3[1/2 lvl]
WILL 21 = 10 +3[WIS]+2[class]+2[enh} +3[1/2 lvl]

Initiative +7 = 4[DEX] +3[1/2 lvl]

Skills: Arcana +12, History +12, Insight +11, Nature +11, Religion +12

Feats: Action Surge, Human Perseverance, Improved initiative

Racial Features: Normal Vision, Bonus At-Will power, Bonus Feat & Skill, Human Defense Bonuses

Class Features: Control Wizard, Arcane Implement Mastery, Orb of Imposition

At-Will Powers: Magic Missile, Scorching Burst, Thunderwave, Ghost Sound, Light, Mage Hand, Prestidigitation

Encounter Power: Orb of Imposition, Chill Strike, Colour Spray, Enemies Abound

Daily Powers: Phantom Chasm, Phantasmal Assailant, Sleep, Acid Arrow, Stinking Cloud, Fireball

Utility Power: Shield, Dimension Door, Expeditious Retreat, Invisibility

Languages: Common, Draconic

Implement: Magic Orb +1

Equipment:
Basic Adventurer's Kit, 15gp
Cloth Armor, 1gp
Dagger x1, 1gp
Quarterstaff, 5gp
Spellbook