Weapons
(1) Long Sword +1 [360gp]
(2) Long Sword +2 [1,800gp]
Currently no magic weapon.
Armor
Happy for now with what I have+3 would be nice :)
Arms
(1) Bashing Shield (1,000gp)
(2) Guardian Shield (Level 10)
Neck
(1) Amulet of Protection +1 [360gp]
(2) Cloak of Resistance +1
(3) Cloak of Resistance +2
Head
(1) Horned Helm [1,800gp]
(2) Goggles of Night (Level 14)
(3) Helm of Ghostly Defense (Level 22)
Potions
(1) Potion of Healing - A bunch[50gp]
Waist
Iron Skin Belt [1,000gp]
Wondrous Items
Dimensional Shackles (Level 17)
Showing posts with label Rob's Characther. Show all posts
Showing posts with label Rob's Characther. Show all posts
Tuesday, December 2, 2008
Character Sheet - Level 5 (Jonathon)
Level 5
Init +2
Speed: 5
STR 19 +4
CON 13 +1
DEX 11 +0
INT 8 -1
WIS 14 +2
CHA 14 +2
Hit Points = 50
Bloodied = 25
Healing Surge = 12
Surges/Day = 8
Defences:
AC = 22 = 10 +8[Chain Mail +2] +2[Shield] +2 [1/2 Level]
Fort = 17 = 10 +4[Str] +1[Human] +2 [1/2 Level]
Ref = 15 = 10 +0[Dex] +1[Human] +2[Shield] +2 [1/2 Level]
Will = 17 = 10 +2[Wis] +1[Human] +2[Class] +2 [1/2 Level]
Senses:Passive Insight: +19
Passive Perception: +14
Skills:
Acrobatics 0
Arcana 6
Athletics 3
Bluff 4
Diplomacy 9
Dungeoneering 4
Endurance 0
Heal 9
History 1
Insight 9
Intimidate 4
Nature 4
Perception 4
Religion 9
Stealth -1
Streetwise 4
Thievery -1
At Will Powers:
[1] Priest Shield
[1] Righteous Brand
[R] Sacred Flame
Encounter Powers:
[C] Divine Fortune
[C] Turn Undead
[C] Healing Word
[1] Wrathful Thunder
[3] Split the Sky
Daily Powers:
[1] Avenging Flame
[5] Weapon of the Gods
Utility Powers:
[2] ???
Ritual Book: Gentle Repose, Make Whole
Feats:
[R] Weapon Profiency (Long Sword)
[1] Shield Proficiency Light
[2] Shield Proficiency Heavy
[4] Toughness
Basic Weapon Attacks:
Long Sword +2:
Attack: +11 (+4[Str] +3[Weapon Profiency] +2 [1/2 Level] + 2 Magic )
Damage: 1d8 +6, Versatile
Javelin:
Attack: +8 (+4[Str] +2[Weapon Profiency] +2 [1/2 Level] )
Damage: 1d6 +4, Heavy Thrown
Equipment (Non Magical):
Heavy Shield
Standard Adventurer’s Kit
Lantern
Javelin x 5
Climbers Kit
Equipment (Magical):
Weapon Slot: Long Sword +2
Armor Slot: Chaim Mail +2
Item Slot: Holy Symbol +1
Feet Slot: Acrobat Boots
Init +2
Speed: 5
STR 19 +4
CON 13 +1
DEX 11 +0
INT 8 -1
WIS 14 +2
CHA 14 +2
Hit Points = 50
Bloodied = 25
Healing Surge = 12
Surges/Day = 8
Defences:
AC = 22 = 10 +8[Chain Mail +2] +2[Shield] +2 [1/2 Level]
Fort = 17 = 10 +4[Str] +1[Human] +2 [1/2 Level]
Ref = 15 = 10 +0[Dex] +1[Human] +2[Shield] +2 [1/2 Level]
Will = 17 = 10 +2[Wis] +1[Human] +2[Class] +2 [1/2 Level]
Senses:Passive Insight: +19
Passive Perception: +14
Skills:
Acrobatics 0
Arcana 6
Athletics 3
Bluff 4
Diplomacy 9
Dungeoneering 4
Endurance 0
Heal 9
History 1
Insight 9
Intimidate 4
Nature 4
Perception 4
Religion 9
Stealth -1
Streetwise 4
Thievery -1
At Will Powers:
[1] Priest Shield
[1] Righteous Brand
[R] Sacred Flame
Encounter Powers:
[C] Divine Fortune
[C] Turn Undead
[C] Healing Word
[1] Wrathful Thunder
[3] Split the Sky
Daily Powers:
[1] Avenging Flame
[5] Weapon of the Gods
Utility Powers:
[2] ???
Ritual Book: Gentle Repose, Make Whole
Feats:
[R] Weapon Profiency (Long Sword)
[1] Shield Proficiency Light
[2] Shield Proficiency Heavy
[4] Toughness
Basic Weapon Attacks:
Long Sword +2:
Attack: +11 (+4[Str] +3[Weapon Profiency] +2 [1/2 Level] + 2 Magic )
Damage: 1d8 +6, Versatile
Javelin:
Attack: +8 (+4[Str] +2[Weapon Profiency] +2 [1/2 Level] )
Damage: 1d6 +4, Heavy Thrown
Equipment (Non Magical):
Heavy Shield
Standard Adventurer’s Kit
Lantern
Javelin x 5
Climbers Kit
Equipment (Magical):
Weapon Slot: Long Sword +2
Armor Slot: Chaim Mail +2
Item Slot: Holy Symbol +1
Feet Slot: Acrobat Boots
Wednesday, July 9, 2008
Dwarf Name: Torak Nor / Human Name: Jonathon Piston
Human Cleric - Level 1
Init +0
Speed: 5
STR 18 +4
CON 12 +1
DEX 11 +0
INT 8 -1
WIS 14 +2
CHA 14 +2
Hit Points = 24
Bloodied = 12
Healing Surge = 6
Surges/Day = 8
AC = 20 = 10 +8[Plate] +2[Shield]
Fort = 15 = 10 +4[Str] +1[Human]
Ref = 13 = 10 +0[Dex] +1[Human] +2[Shield]
Will = 15 = 10 +2[Wis] +1[Human] +2[Class]
Senses: Passive Insight: +17 Passive Perception: +0
Skills: Arcana +4 Diplomacy +7 Heal +7 Insight +7 Religion +4
Class Features: Channel Divinity, Healer’s Lore, Healing Word
Ritual Book: Gentle Repose, Make Whole
Feats: Armor Proficiency Scale, Armor Proficiency Plate
At Will Powers: Priest Shield, Righteous Brand, Sacred Flame
Encounter Powers: Wrathful Thunder
Daily Powers: Avenging Flame
Attack: Mace +6 (+4 STR, +2 Prof)Damage: 1d8 +4, Versatile
Equipment:
Plate Armor, 50 gp
Heavy Shield , 10 gp
Mace, 5 gp
Standard Adventurer’s Kit, 15 gp
Lantern, 7 gp
Money Left: 13 gp
Background:
My father Benjomin Odonald was a popular adventurer and a very capable fighter. He was well liked in the area and adventured often with Kathra Korranor, niece of the late Shekkal Korranor, who established the guild for explorers and wanderers.
My father joined by dwarven priest Shekkal for many raids against members of the dark Six. Twenties years ago, he retired from adventuring to settle down with a new wife. However, a few members of the dark six were plotting their revenge and made plans to kill my father, slay his wife and sacrifice their unborn child to their gods to make an example of those that disrupt there evil plans.
One evening more than 19 years ago a number of Dark Six clerics were able to sneak into town and murder both my parents. Cutting me from the womb of my mother, miraculously, I survived. Just as the clerics thought they were getting away the guards arrived and thwarted their plans. After a short skirmish with the guards the surviving clerics fled leaving me behind. A short time later good friend Shekkal arrived. Realizing that Benjomin’s child may still be in jeopardy she secretly called in favors among the local politicians. They spread rumours of the child’s death and sent me to live with relatives from a Dwarven clan, where I would be safe.
Fast forward 19 years…. My character has both a human and dwarven name. Torak Nor and Jonathon Piston. He has dropped his last name to keep his past secret for now. One day when he is powerful enough he’ll have his revenge on the dark six and reclaim his family name.I speak a number of dwarven dialects with absolutely no accent. It is noticeable and very rare for a human to master the dwarf’s language so well, so it is obvious to most that I grew up among them.
For the past few years Kathra has been helping by hooking me up with odd jobs at the guild for explorers and wanderers. She says that I’ll be experienced enough one day to become a member. She is careful not too give lots of space to learn, grow and make mistakes on my own.
I don’t know if this will work as a background but it’s the best I could come up with since I still don’t know eberron that well.
Init +0
Speed: 5
STR 18 +4
CON 12 +1
DEX 11 +0
INT 8 -1
WIS 14 +2
CHA 14 +2
Hit Points = 24
Bloodied = 12
Healing Surge = 6
Surges/Day = 8
AC = 20 = 10 +8[Plate] +2[Shield]
Fort = 15 = 10 +4[Str] +1[Human]
Ref = 13 = 10 +0[Dex] +1[Human] +2[Shield]
Will = 15 = 10 +2[Wis] +1[Human] +2[Class]
Senses: Passive Insight: +17 Passive Perception: +0
Skills: Arcana +4 Diplomacy +7 Heal +7 Insight +7 Religion +4
Class Features: Channel Divinity, Healer’s Lore, Healing Word
Ritual Book: Gentle Repose, Make Whole
Feats: Armor Proficiency Scale, Armor Proficiency Plate
At Will Powers: Priest Shield, Righteous Brand, Sacred Flame
Encounter Powers: Wrathful Thunder
Daily Powers: Avenging Flame
Attack: Mace +6 (+4 STR, +2 Prof)Damage: 1d8 +4, Versatile
Equipment:
Plate Armor, 50 gp
Heavy Shield , 10 gp
Mace, 5 gp
Standard Adventurer’s Kit, 15 gp
Lantern, 7 gp
Money Left: 13 gp
Background:
My father Benjomin Odonald was a popular adventurer and a very capable fighter. He was well liked in the area and adventured often with Kathra Korranor, niece of the late Shekkal Korranor, who established the guild for explorers and wanderers.
My father joined by dwarven priest Shekkal for many raids against members of the dark Six. Twenties years ago, he retired from adventuring to settle down with a new wife. However, a few members of the dark six were plotting their revenge and made plans to kill my father, slay his wife and sacrifice their unborn child to their gods to make an example of those that disrupt there evil plans.
One evening more than 19 years ago a number of Dark Six clerics were able to sneak into town and murder both my parents. Cutting me from the womb of my mother, miraculously, I survived. Just as the clerics thought they were getting away the guards arrived and thwarted their plans. After a short skirmish with the guards the surviving clerics fled leaving me behind. A short time later good friend Shekkal arrived. Realizing that Benjomin’s child may still be in jeopardy she secretly called in favors among the local politicians. They spread rumours of the child’s death and sent me to live with relatives from a Dwarven clan, where I would be safe.
Fast forward 19 years…. My character has both a human and dwarven name. Torak Nor and Jonathon Piston. He has dropped his last name to keep his past secret for now. One day when he is powerful enough he’ll have his revenge on the dark six and reclaim his family name.I speak a number of dwarven dialects with absolutely no accent. It is noticeable and very rare for a human to master the dwarf’s language so well, so it is obvious to most that I grew up among them.
For the past few years Kathra has been helping by hooking me up with odd jobs at the guild for explorers and wanderers. She says that I’ll be experienced enough one day to become a member. She is careful not too give lots of space to learn, grow and make mistakes on my own.
I don’t know if this will work as a background but it’s the best I could come up with since I still don’t know eberron that well.
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