The culmination of the past few years, nay, decades, time spent before I was born has gone from a cool heat to a raging burn in such a short period of time! Such are your ways... Oh heavenly bodies, I pray your guidance was not misinterpreted by your subject, and that I did not waste the efforts of generations of these poor people. I came to raise their lot and my own, let us pray that I was guided by my want for the former. Please be with these people in this dark time, if not in the mines within which they slave, then in their hearts so that they may have the strength to reailize the virtuious struggle you invision for them.
Please, lend strength.
Friday, September 16, 2011
Tuesday, September 13, 2011
Nenia's Awakening
I have been told I was paralyzed for two years and it feels like I have gone through some sort of cleansing. I have grown up human, lived with humans and shared memories with humans. It must have been some sort of spell – a powerful spell – that cloaked me and shaped me in the way of Man. Alas I now feel whole. Many questions of my past now answered. I am an Eladrin. Free.
Nenia Osik, Level 11
Eladrin, Wizard (Arcanist), Rimetongue Caller
Build: Illusionist Wizard
Arcane Implement Mastery Option: Staff of Defense
Second Implement Option: Tome of Binding
Inherent Bonuses
Maelstrom (Learn Primordial)
Theme: Order Adept
FINAL ABILITY SCORES
STR 9, CON 18, DEX 16, INT 21, WIS 14, CHA 11
STARTING ABILITY SCORES
STR 8, CON 15, DEX 13, INT 16, WIS 13, CHA 10
AC: 25 Fort: 23 Ref: 24 Will: 26
HP: 68 Surges: 10 Surge Value: 17
TRAINED SKILLS
Acrobatics +13, Arcana +21, History +17, Insight +12,
Religion +15
UNTRAINED SKILLS
Athletics +4, Bluff +5, Diplomacy +5, Dungeoneering +7,
Endurance +9, Heal +7, Intimidate +5, Nature +7, Perception +7, Stealth +8,
Streetwise +5, Thievery +8
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Order Adept Attack: Argent Rain
Eladrin Racial Power: Fey Step
Staff of Defense
Power: Staff of Defense
Wizard Utility: Ghost Sound
Wizard Utility: Light
Wizard Utility: Mage Hand
Wizard Utility: Prestidigitation
Wizard Attack 1: Flaming Sphere
Wizard Attack 1: Illusory Ambush
Wizard Attack 1: Scorching Burst
Wizard Attack 1: Grasping Shadows
Wizard Attack 1: Summon Fire Warrior
Wizard Utility 2: Guardian Blades
Wizard Utility 2: Phantasmal Terrain
Wizard Utility 2: Shield
Wizard Attack 3: Icy Rays
Wizard Attack 5: Summon Abyssal Maw
Wizard Attack 5: Stinking Cloud
Wizard Utility 6: Summon Iron Cohort
Wizard Utility 6: Wall of Fog
Wizard Attack 7: Winter's Wrath
Wizard Attack 9: Ice Storm
Wizard Attack 9: Wall of Fire
Wizard Utility 10: Illusory Wall
Wizard Utility 10: Blur
Rimetongue Caller Attack 11: Wall of Winter
FEATS
Level 1: Ritual Caster
Level 1: Armor Proficiency: Leather
Level 2: Improved Defenses
Level 4: Implement Expertise (Staff)
Level 6: Careful Summoner
Level 8: Arcane Fire
Level 10: Wintertouched
Level 11: Second Implement
ITEMS
Spellbook
Make Whole
Wizard's Curtain
Unseen Servant
Tensor's Floating Disc
Tensor's Floating Disc
Arcane Lock
Knock
Banish Illusions
Water's Gift
Ritual Candle (paragon tier)
Enshrouding Candle (heroic tier)
Architect's Staff +2
Elven Battle Leather Armor +2 x1
Cloak of Resistance +2 x1
Staff of Ultimate Defense +1 x1
Tome of Arrest +1
Thursday, August 25, 2011
The Imminent Return
Wow. I can't believe it has been 2 years since we put this campaign on hold. However the adventure will continue very soon.
Look for an update on the current state of the game in the next week.
Thursday, August 20, 2009
Origins

The events of the past week have rattled me to the bone. I am grateful for the poor condition of the Sacrifice and the lack of crew. The work distracts me from the thoughts that now race through my mind. It is these moments of silence when I find myself alone under the night sky that I begin to question myself. I begin to question all that I thought I was.
Unbidden thoughts surface. How did this dragonmark appear on my skin? Is it related to the flash of light from the altar? Who is my father? Is my blood true? Only my mother and Mikhal know the answers to that question and they are both dead. They will give me know answers.
As I look back at the past work I did for House Orien as a courier in Sharn. Did I seek them out or was I manipulated and placed into that position? If my blood is true, does my father watch over me? Hoping against hope that a mark might manifest? That he might reclaim his son?
It matters not to me who my father is, if he is of House Orien or not. The origins of this mark are of know consequence. What matters is the doors they could open up. As I truly do not know who my father is, it can't hurt to attempt to make a claim to the House. My failing is that I know nothing of their workings, or the politics. I must wait for them to come to me. I will allow the crew to do that work for me, to spread the rumours of a new dragonmark. There may be danger in this course of action, but it is worth the risk.
I do not know how House Orien will think of my work, if they do even embrace me as one of their own. I've successfully eliminated two marks and word is the employers in each case were very impressed with the way it was handled. A note from my handler indicates that there is another job waiting for me. My hope is that there is a House Sivis messaging station at the Fist of Onatar where I can receive instructions.
Perhaps my skills could be put to use by House Orien. I should let my handler know of this development, it should allow me to charge more for my assignments. All I know is this mark is my ticket out of poverty, out of the lower caste and I embrace that!
Sunday, August 9, 2009
Recap #27 - Things heat up with Kristoff
2 Vult
- The party carefully descended the stairs within the shrine. As their eyes adjusted to the dim light they could see what looked like a balcony 20 feet up and around most of the pew area where they stood. A stair to the right lead up to the balcony. Hearing very little sound the party moved forward. Nenia decided to move up the stairs first and was greeted by the charges of an elf and a dwarf. From there noise erupted from most of the balcony.
- Two beholders and an elf wizard appeared at the edge of the balcony. The beholders attempted to blast the party with eye rays while the wizard dropped a wall of fire upon the stairs effectively splitting the party and blocking escape.
- All three of the humanoids had glazed eyes as if they had been driven mad.
- Unable to climb the wall, Ethan swung a pew against the wall and used as a ladder. He then moved to engage the wizard. Meanwhile Sterling moved up the stair to assist Nenia as she fell to the swords of her attackers. Braddoc used his "Come and Get It" power to to great effect and pulled the beholders down to him. Meanwhile Delian tried to climb the pew-ladder to no effect.
- Sterling was able to heal Nenia and get her back in the fight. He then tried to draw her attackers away. Braddoc was able to pin down one of the beholders while the other slowly made its way back up to the balcony. Sterling was subsequently knocked unconscious before Delian bolstered him up.
- As Ethan was fighting the wizard he noticed that one of the beholder's eyes was always following the wizard's motions. He quickly surmised that the beholder was somehow controlling the wizard and called for everyone to focus on the beholders.
- Although Ethan's tactic was not followed by all it turned out to be the correct plan. As the first beholder fell the three humanoids were stunned for a few seconds. When the second beholder feel soon after, their thralls fell unconscious to the ground.
- After the party tied up their captives they took a short rest. They then awoke the wizard to find that he was none other than Kristoff! Although his mind was muddled he was able to confirm his identity and give the party a bit of information regarding the shrine they were in.
- He informed them that the shrine was tied to the seal in the valley. Dragonborn sent pilgrimages here to perform a ritual that strengthened the seal. He was not sure what it entailed. He also recalled the a very large beholder and a skeletal dragon in his nightmares. The last thing he mentioned was that the Phoenix item was not actually a sceptre. He had not been able to ascertain its exact form but he was sure it would be obvious to any who saw it as it was very powerful. He then said he would watch the entrance for the party as they ventured further in. He asked that the elf and dwarf remain tied up as he did not know who they were and could not vouch for their intentions. The party agreed to his requests.
- Farther into the dungeon the PCs found a 10 foot deep chasm filled with glowing purple fog. The way forward was 15 feet across the fog and 10 feet up a natural cave wall. Not wanting to enter the fog the party handed a rope to Ethan who attempted to leap the chasm. He was unable to grasp the top of the far cliff face but managed to hang on to the wall and climb up. He secured the rope to a far wall and Sterling did he same down below. Then the party attemped to cross the rope line.
- Sterling and Nenia made it but Braddoc and Delian fell into the pit. The noxious gas of chaos caused him to lose a healing surge. With the assistance of some rope from the party they were able to climb up out of the gas.
- The hallway from where they stood was backdropped by a shaft of light at the far end. It created a silhouette of a large altar surrounded by what looked to be dragon heads. They could also make out a large pile of bones.
- The bones ended up being a dracolich. As it moved into the hall to engage the party a grell joined the fray. Using some solid tactics the party was able to keep the dracolich dazed and unable to use its full fury upon them.
- One thing of note was that the five dragon heads surrounding the large altar began glowing purple as the fight progressed.
- Once it was reduced to a pile of bones the grell fled up the shaft in the ceiling. It called out some words as it disappeared up the shaft that Nenia determined was the end of a ritual.
- As the grell's words trailed off a beam of purple light shot toward the back of the room, hit a mirror and shot up the shaft. The grell fell back down the shaft dead.
- A blinding flash of light then stunned the entire party momentarily. When they regained their senses they discovered they had all manifested Dragonmarks and a door had opened to the west. They also regained 2 healing surges and heard the following words in their heads:
When bones are laid to rest once more and chaos relinquishes the seal
Destinies are written upon the five who tread the valley
The ringed prize is won but the priestess’ curse falls upon the innocent
The fire moons greatest strength brings about her final release
Her vengeance upon the land will be terrible
But the Shadow in the Flame will eclipse her fury
Not until fire adorns the sacrifice will the Five's fury be drowned
And Flame's Shadow will be returned to its slumber - The hallway led to a T junction. To the left was an ancient, undisturbed ruin containing nothing but rotted manuscript. Nenia found words pertaining to the seal and about something named Tiamat. It mentioned sacrifices of blood to strengthen the seal.
- The hallway right ended in a doorway to a room containing a teleportation circle. After a few moments consideration the party stepped through.
Recap #26 - Picking through the Boneyard

- The party was dropped off an hour before dawn outside the valley known as the Boneyard. They proceeded on foot trying to keep a low profile. As they entered the valley they were amazed by the sheer numbers of skelatal remains protruded through the grass and light shrubs. They decided to follow the path leading along the valley floor.
- A couple hours later the path entered a clearing containing something they had not seen before. Upon the ground was a large stone slab - approximately 40 feet in diameter. It was surrounded by 3 small round altar-like pedestals. Upon closer inspection they noticed runes scribed around the outside of all 4 structures. Although they were unable to determine exactly what the runes said they were able to discern that it was a seal of some sort. In addition the large surface was marked with the symbol of Dolurrh while the top face of each smaller altar bore the symbol of Xoriat.
- From this point the path veered up to the left toward the mountain face. The party had followed it only a short way when they heard an eerie call ahead of them. They formed up a defensive order and proceeded forward. They had just rounded a small corner in the path when they were attacked by five tentacled creatures. They quickly dispatched 3 of the 5. The others fled into the shrubs while making frantic screeching sounds. A few moments later they learned that the creatures were calling for assistance.
- Now the party was surrounded by masses of gricks. In addition 4 destrachans and a very large grick were attracted to the sounds of chaos. Nenia's use of her firewall devastated several of the gricks and created a covering wall. Meanwhile the rest of the party made quick work of the smaller creatures. Things were just looking under control when a hideous creatures with multiple mouths burst through the ground in the midst of the party. A dangerous squamous maw was looking to feed.
- Using its blast attack to deadly effect it nearly got the best of Nenia. Ethan was able to avoid the bulk of its blasts and kept the grick alpha from harrying the party too much. Finally the party was able to force the beasts into Nenia's firewall and then dispatch them.
- Sorely hurt and shaken the party too a few moments to rest. During that time they noticed the remains of caravan wagons a little farther up along the trail. Moving carefully they were able to search the wreckage but found nothing of note except the skeletal remains of many humanoids. They concluded that this was what remained of Kristoff's entourage and continued up the path until they came to a set of stone doors. Braddoc surmised that they were thousands of years old. One of them was propped open so the party entered.
- In front of them a set of stairs dropped 20 feet into an area containing a half dozen rotten wooden pews.
Due to several computer issues this is all we accomplished that night.
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