Friday, August 29, 2008

Braddoc' Wishlist

Armour:


Battleforged Plate +1 (Level 5)

Mountain Plate +2 (Level 8)


Arm Slot:


Shield of Defiance (Level 8)


Feet Slot:


Dwarven Greaves (Level 7)

Battlestrider Greaves (Level 12)


Hand Slot:


Guantlets of Ogre Power (Level 5)


Head Slot:


Horned Helm (Level 6)


Neck Slot:


Amulet of Protection +2 (Level 6)


Waist Item:


Iron Skin Belt (Level 5)


Wondorous Items:


Bag of Holding (Level 5)

Surveillance

It feels a little odd to be doing what I’m doing, but I don’t feel I have a choice. I need someone to talk to and I don’t feel I can trust my new friends with this. I can’t trust their reactions and I don’t want to jeopardize their friendship. Furthermore, I don’t want them know I’m following one of our own secretly. It took some debating but eventually the decision to find a priest of Olladra seemed to be the only reasonable alternative. I certainly wasn’t going to speak with a Cleric of the Silver Flame, they might smite me down with the secrets I was about to reveal to them. Besides, I didn’t follow that faith and no matter how noble Delian may be or how honourable he conducted himself I couldn’t trust his Church.

Reaching this decision was hard enough. I’d come to realize over the past weeks that violence and killing came to easily to me. I fear I’ve been struggling with this demon my entire life. With the exception of when I killed Mikhal I’ve always avoided conflict, preferring to run and hide instead. Now, in this new set of circumstances we are seeking out violence to accomplish our objectives. I’m just afraid I won’t be able to contain the darker side of myself. I find my hand strays towards Nibbler whenever the potential for danger arises. Sometimes the blade is out in my hand before I’m aware of it. No, I wouldn’t be going to the Silver Flame. They’d lock me up as a monster or a murderer. Best to stick to what I know.

That presented its own problem though. What I know is the Sovereign Host and Olladra in specific. However, Jonathon is the last person I want to have knowing about this. He already judges me and thinks of me as a vicious thug and murderer. It’s a hard thing to know. To travel with someone whose life I’ve saved and who has saved my own life. Yet to know that at the end of the day he feels I probably don’t deserve to live. That I should be the next evil put out of its misery.

So if I’m going to talk with a priest of the Host I need to make sure that Jonathon isn’t there. The problem is I don’t know which Temple he worships at; which brings me to my present situation and why I’m moving from shadow to shadow and rooftop to rooftop. I need to follow Jonathon to his regular place of worship so that I know to avoid it. I mean there are enough Temples of the Host around, and it’s not like I need a big fancy one; which is probably where Jonathon is heading.

It’s interesting to watch him as he walks. He stands so tall and proud, wearing his armour as though he were born to it. A group of Dwarves look up startled at his greeting to them. I know Jonathon has his own demons he keeps I’ve heard him scream in the night. But he sure lives a charmed life otherwise. His demeanour is welcoming and he’s gracious to all he meets. I suppose I’m jealous of his easy way with people. Folks see me and they shy away, hand on their coin purse and a quick gesture to ward of evil. Six take them! I’d never hurt an innocent. At least I hope.

As he winds his way into the Temple district I use a market to the left to move through. We’re close now and I can’t afford to be seen. He enters the Temple with a loud greeting. Perfect, I know where he’ll be and therefore where I won’t. Olladra guide me.

Thursday, August 28, 2008

Nenia Osik - Magic Item Wishlist

Arms
Level 8 - Mindiron Vambraces [3,400gp]

Neck
Level 9 - Cloak of Survival +2 [4,200 gp]

Orb
Level 8 - Orb of Unlucky Exchanges +2 [3,400gp]

Wondrous Items
Level 4 - Everlasting Provisions [840 gp]
Level 10 - Handy Haversack [5,000 gp]

Tuesday, August 26, 2008

Jonathon's Picture


Here you go. Enjoy.


I think the Avenging Flame power does +5 ongoing Fire Damage. Hehehe.


Monday, August 25, 2008

Jonathon’s 12 Days of Down Time

We are preparing to leave the guild for another adventure tomorrow. The past twelve days of down time have been nice.

As soon as we returned from our mission for Aubrek, I invited Kathra out to dinner for some fine Dwarven cuisine. We spent a few hours reminiscing about the way things used to be. She told me stories of my father’s adventures and when the conversation turned to the tales of the mother’s kindness I was blessed with the warmth of Boldrei. I kept reminding myself that when my work is done in this world I would be reunited with them in the afterlife. May the host be with them.

If I leave this life prematurely, it will be an honorably death. One worthy of tales while seeking revenge against the Dark Six. Dol Dorn will not let me down. I will avenge their death and make my parents proud.

I told Kathra about our latest adventure and spoke fondly of my friends. Well, nearly all of them. She pointed out that I spoke of Ethan differently during my stories. Putting me on the spot, she asked why I spoke his name with such distain. I had not realized I was doing it until she pointed it out. I had nothing to say to her because she was right. I’ve been adventuring with him for months now. We have both saved each others life numerous times. I would lay down my life for Ethan yet I subconsciously speak his name in a negative tone. I’m sure it’s because he represents the exact opposite of my ideals, especially in combat. Yet he is a loyal friend and I’ve never felt threatened he would betray me. Why can’t I get over my prejudice towards him? Whatever my personal feelings right now, I must still include Ethan in my prayers to the host. I’ll sort it out eventually. For now, I just hope my opinions do not cause any problems because we are beginning to work better as a unit.

The following day I told Ragnolin that I wanted to keep my job as the guild’s priest and promised I would find someone to take over my duties permanently. The adventurers in this guild need spiritual guidance and I can’t abandon that role. The other party members frowned upon keeping their jobs. I can understand but my job was different. I was not sweeping floors. Spiritual guidance and having a Soverign Host presence in the guild is vital. It has a purpose.

On my down time I went to the church and spread word that I was looking for someone to take over my role. I managed to find three candidates and with permission from Ragnolin invited them to the guild for interviews.

During one of my visits to the church I donated 10% of my gold. It was just under 20 gold so I rounded it up. It was my largest donation ever and I hope the church puts it to good use. I’ll have to ask where the money went a few months from now. During one of my visits, I ran into a young cleric adorning many symbols of Dol Dorn. He looked like a good candidate for a hand up, not a hand out. I introduced myself and we sat and prayed together. Afterwards, I gave him my second hand chain mail, 5 gold pieces to buy himself a nice weapon and a few words of encouragement. I think I made a new friend of him. His name was Eathal. Remarkably similar to Ethan, I noted. It felt nice to be successful enough this early in my adventuring career to give back a little.

Speaking of which, when I returned to the guild I tracked down the captain of the Dwarven crew that helps us on the last mission. I made arrangements to invite the crew out for drinks. During my younger days, I might have went crazy and spent 40 gold to treat them properly but I’m a priest now. I can’t be seen getting drunk and losing control. I must be responsible. So after a few hours I retired and took care of the bar tab to that point. 20 gold it cost me. The dwarves appreciated it and were impressed that I mastered their language so easily. One of them came to me the next day and expressed interest in learning more about the Sovereign Host so it was worth it.

On day twelve I made a decision on the 3 candidates to take over more role as the guilds priest. I introduced him to Ragnolin and he signed off. I’m happy that a presence for the Sovereign Host in the guild will continue during my absence. Raylin will do a great job I’m sure.

Recap #6 - Ink and Fire

30 Sypheros
Expecting the worst within the next room, the group proceeded cautiously. It was all for naught however as the room was empty of any living - or unliving - creatures besides small spiders. Webs covered everything. In one corner of the room was the debris-filled stairway that led up to the altar room. In the other was a trap door leading down. Somehow the spider-webs covering this trap door seemed newer. Almost like the door had been opened recently. (dun-dun-dun!)

Ethan carefully checked the door for traps. Determining it was safe, Delian flung it open to reveal a ladder leading down into the dank hull of the ship. A large amount of debris could be seen floating in the waist-deep water. Using his sunrod, Sterling lay on his stomach and peered into the darkness. The hold ran the entire length of the ship. Nothing could be seen moving aside from the gently lapping water.

Not convinced of their safety, Sterling and Ethan proceed down the ladder. When a small perimeter was secured around the base of the ladder the rest of the group climbed down. In the now illuminated area a large crate floated bearing a stylized letter "A" upon it. Old and damp, it looked to be intact.

Hampered by the watery terrain, the group proceeded slowly toward their goal. However, upon reaching their quarry two ghouls and a corruption corpse burst from the water near the bow! The undead proved to be tough foes in and of themselves but, to make matters worse, the entire ship suddenly shuddered as if being struck by some unseen force. The battle raged on while the party attempted to remain on their feet. Water started pouring in from ever-widening cracks in the hull. At one point the tip of a tentacle could be seen ripping a board from the port wall.

Sensing the urgency of the situation, Sterling turned his attention from the undead to the box floating beside them. With a mighty blow he smashed the lid to reveal a blue, sealed container and a set of chainmail. He quickly snatched both up as the rest of the party bested the undead. Noticing the form of Jonathon under the inky water, Sterling stepped to his comrades aid and pulled him up. All thoughts turned to a hasty retreat lest the group slide beneath the waves with the doomed shipped.

Indeed, had it not been for the assistance of the more surefooted of the group and rope of Ethan, several of the team would surely have met their end here. However, the party was able to make it topside as the Emporer of the Seas listed heavily to port and began slipping to her resting place. The waiting skiff of dwarves braved writhing tentacles and panicked insects the attempted to clamour aboard their vessel as they pulled the party to safety. With a sense of pity, the crew watched as the Emporer finally was laid to rest with all her mysteries of the past several years.

7 Aryth
A week later The Soul of the Winter returned to Sharn. Aubreck quickly met the party at the docks and ushered them to a quiet place aboard the ship to learn what had happened. He was absolutley elated at the recovery of his box. He was convinced that it's contents would put him back on the road to regaining his former mercantile glory. He paid the members of the team their owed 100 gp each and instructed them to keep the extra items they had found. He also instructed them to look him up if they ever had need of a ship. It would not take him long to get set up again. With that he bid them farewell.

19 Aryth
A dozen days passed. The group rested and went about personal business as they kept an eye out for signs of a job worth of their skillset. It was not long in coming - and it was thrust upon them by none other than their boss Ragnolin.

While enjoying a little down time at the pub, the party seems a messenger burst into the guild hall and rush to the barkeep looking for Ragnolin. He then rushes into back to the bosses office. After several moments, Ragnolin strides into the main room looking angry. With very few others around he points to the group and ushers them into his office.

It seems that the rest of Hi'relle's party (the old man slain by Skamos north of Black Pit) have begun to vanish. Two the group disappeared within Flamekeep and a third never arrived at his destination of Fairhaven. Ragnolin believes that the remaining member - Kartenix - is in extreme danger. Kartenix is enroute from Flamekeep to Sharn via the King's highways. He is travelling with his 8 year old son Tharunn. The best guess to his location is a town called Delver's Dale in northern Breland. Ragnolin wants you to leave within the hour on a chartered airship in order to determine Kartenix' whereabouts and to protect him on the rest of his journey to Sharn. Ragnolin informs you that Kartenix is a very old friend of his and a long-standing, respected member of the guild. He takes any losses to the guild seriously. An adventurer's life is dangerous enough without someone targetting it's member. He won't stand by idly while his friends disappear.

Gathering your things you quickly jump aboard an air taxi hired by Sterling and proceed up to the airship dock. You are not on the ship for more than a minute when it drops its moorings and heads North to Delver's Dale.

24 Aryth
The party is dropped off in the northeast corner of the mining town of Delver's Dale. Since an airship is a rare sighting, their arrival is met with curiousity and suspicion. While children stare and point at the retreating ship, the town guard question the group as to their business. After a brief discussion the party learns that Kartenix and his son have been staying that the Rusty Kettle Inn for the past week or so.

Thanking the guard the party begins to head up the street towards their destination. Suddenly a loud bell begins ringing in the lookout tower. People being to scramble and a half-dozen militia being running east through the streets - presumably to the covered bridge marking the entrance to the town. The party overhears something about "It's big! A dragon I think!" and "I heard Ogre" as people rush passed. After a brief discussion, Sterling and Braddoc head to the Inn to check on the whereabouts of Kartenix and the rest of the group heads in the direction of the attack in order to assist.

Entering the inn, Sterling quickly assertains that the young lad looking out the window at the commotion is none other than Tharuun the sone of Kartenix. Sterling bluntly instructs the lad that he needs to see his father immediate and demands to know where he is. After an initial shock Tharunn finds a bit of courage and shoots back that he isn't about to reveal his father's location to just any walking piece of scrap metal and demands to know what is going on. Sterling introduces himself and Braddoc and tells the youngster that his father's life is in danger. The Clifftop Guild sent them to assist him. With that Tharuun takes you to the rented room his father is sleeping in. It seems the man took ill about a week ago and is still recovering.

Kartenix quickly assertains the situation and promises Sterling and Braddoc that, though weak, he and his son would gather their things and be ready to go as soon as possible. Braddoc remained behind in the tavern as a guard and Sterling took off through the streets to assist his companions.

Meanwhile the rest of the group arrived near the eastern edge of the town only to be confronted by a strange sight. Rounding the corner of some warehouses was a wagon being driven by two Hobgoblin Archers and drawn by an Ogre Savage! As one archer fired arrows at any militia, the other was lighting small kegs on fire and handing them to the ogre who in turn flung the bombs at buildings and groups of people. Anyone who got too close was set upon by its massive greatclub.

The group quickly moved into position and attacked the train of destruction. Ethan used his deft moves to gain advantage in combat and began decimating the ogre with precise attacks. Luckily for Ethan, he had received a blessing from Jonathon that bolstered his defense just enough to avoid the deadly crush of the greatclub (dude you barely avoided two hits of 2d10+5 - lucky bastard!) Nenia proved her worth by wisely targetting the explosive wagin with a firey attack. While Delian and Jonathon closed in to assist Ethan the kegs began exploding and damaging the wagon's denizens. It was not long before the archer jumped from the wagon and began fleeing for their lives. The unlucky ogre was unable to unhook itself from its yolk and eventually succumbed to the blows of the group.

As the battle wound down Sterling arrived. It was then that they noticed the warning bell had not stopped with the defeat of the wagoneers. After a moment of confusion, some of the militia began running back toward the center of town. The party followed. As they neared the inn they saw the retreating wagons of more hobgoblin attacked. However the backs of the wagons clearly contained a number of bound prisoners.

Rushing into the inn, the group found Braddoc soundly beaten and unconscious. Several of the patrons lay dead and the inn was in shambles. One of the surviving patrons informed the party between sobs that hobgoblins had burst into the inn. Braddoc had fought like a madman trying to protect them but was overcome by sheer numbers. When he fell and remaining resistance quickly faded. The hobgoblins had quickly bound no less than seven people and dragged them out onto waiting wagons.

Kartenix and Tharunn were among the captives.

Recap #5 - Boat Brawling

30 Sypheros
Having cleared the altar room, the group tended to their wounds and took a closer look around. Delian took a few moments to study to symbols and runes decorating the altar area. The cleric was able to determine that the room was dedicated to the worship of some being devoted to creatures of poison. This seemed to coincide with some of the log entries found within the captain's log Ethan found lying amongst the debris. The log seemed to indicate that the vessel sailed for several weeks after being blown well off-course by the huge storm they encountered. Eventually they made landfall on a tropical island far to the south. Unfortunately once they were on land they were attacked by a group of orcs that fought along side a variety of large insects. The crew was able to defeat their attackers but took heavy losses. In his last entry the captain admitted his fear that the first incursion seemed only like a precursor to a much larger attack.

Having settled down, the group opted to proceed through the bow door of the main deck instead of attempting to clear the stair in the altar room. Inside they were accosted by a number of smaller centipedes and a spider. Once dispatched they discovered some brittle charts and maps and, within a small compartment, an Amulet of Health +1. One of the maps seemed to indicate the approximate location of the island the crew had found. Ethan took the maps and the group proceeded down a stairs to the next deck.

Within the confines of a hallway the party was attacked by two large spiders and a few spider swarms. With less room to maneuver the group had a bit of difficulty getting around the creatures but were eventually victorious.

Proceeding bow-ward once more the party found a room that held two humanoid figured lung up like webbed coccoons to the ceiling. Jonathon's sharp eyes noticed they actually moved a little! Had they found two of the crew? They group quickly stormed the room with the intention of freeing the captives but were surprised to find two zombies and a spider rise from the shadows and attempt to thwart them. While the battle raged, Jonathon reached the coccoons and, with a quick swipe, cut them free. To his dismay however the captives turned out to be two more zombies! The group quickly surrounded the unfortunate souls and laid them to rest permanently.

Three other rooms were empty of denizens but the party did find a shield and spear that seemed to be of tribal orcish design.

Proceeding down the hall toward the stern the group came to a closed door. Ethan's perceptive listening noted the sounds of skittering from the other side. Bursting into the room the group was confronted by a orc and 3 large scorpions. The orc was a mighty foe but some decisive blows from Braddoc and some well-placed blasts from Nenia quickly quieted the foes. Nenia was pleased to lighten the orc's burden by taking his Bloodthread Cloak +1.

Even with all their victories however, there was no sign of the goal of the mission: Aubreck's blue box. An unopened door to stern beckoned to them.