Tuesday, November 25, 2008

The Best Route to Flamekeep



10 Vult


Two days following Sinruth’s trial the party met in the common room of the small cottage the grateful people of Delver’s Dale graciously provided for them while they remained in town.


Delian unrolled a map of Khorvaire on the table and motioned for the others to gather round.


“Ragnolin wants us to go to Flamekeep,” he said pointing at the capital of Thrane, clearly marked with a star and labeled on the map. “Our route and method of transportation is largely dependent upon our time and our resources.” He paused a moment allowing the party to take this in. “I’ve been working with a few of the town elders to determine the best routes for our journey. We’ve come up with two options.”


“The first option is to head to Hatheril and get on the lightning rail. Which means that from Delver’s Dale we take the King’s Road South and then East to Hatheril,” Delian said as he traced the route on the map with his finger. “It’s roughly 400 mile and on horseback would take about ten days. Or we take a more direct route to Hatheril through the gap in the Greenhaunt Woods. It would reduce the distance by almost 100 miles and could save us as much as three days.”


Delian noticed a few of his companions nodding so he continued. “From Hatheril we can take the lightning rail all the way to Flamekeep. It’s a 1,400 mile journey that will take a mere two days,” he paused. “But it’s not cheap. The standard fare for each of us would be 277 gp.” Delian noticed one person fidget and heard another gasp as the enormity of the cost shocked two of his companions. “Steerage fare is a little bit more reasonable at 42 gp each, but it would be an extremely uncomfortable two days.”


Waiting for a few brief second, Delian continued. “The second option in to travel north and make most of the journey on horseback. We take the King’s road north for five days to Craigwar covering 200 miles.” Delian drew the proposed route on the map with his finger. “Then we cross the boarded into Aundair and continue North-east to Marketplace. That’s another 150 mile and will take four more days.” Delian knew that crossing into Aundair should pose no problems for the others, but his nationality and religious beliefs could generate some unwanted hostility if he ran into the wrong people. But he wasn’t going to let his fear show in front of the party.


“From there we cross into Thrane and travel cross-country to Sigilstar. That’s 310 miles as the dragon flies, or 400 if we stick to the King’s Road. Under optimal circumstances the direct path will take us eight days and keeping to the roads wil take us ten.” Delian traced his finger on the map across the flat, featureless centre of Thrane, tapping it twice on the large circle marking Sigilstar. “Once in Sigilstar we can travel the 300 miles north to Flamekeep by the King’s Road. It usually takes eight days.” At least it had on the many occasions Delian had traveled that road himself over the years. “Or we can take the lightning rail for the final leg of our journey. It’s a ten hour ride. The standard fare is 60 gp for each of us, or we can tough it out in steerage for 9 gp each.” Delian noticed the barest hint of a smile on his companion’s face at the mention of avoiding eight more days on horseback for the mere cost of 9 gp.


“This option is 17 days of hard riding to Sigilstar. From there it’s either an additional half a day by rail or eight more days on the road.” Delian pulled back from the map, standing up straight. His companions leaned a little closer to the map and took a few seconds to take in the options he just presented them with.


“Of course,” Delian said as if just remembering some insignificant detail “this is the best-case scenario I’m talking about. The harsh winter weather has just begun. As we travel north into Thrane the snow will get deeper and the wind colder.” One companion pulled their cloak a little tighter as if Delian’s mention of the cold wind had just chilled them.


“The King’s Roads are travelled all year round, minimizing the likelihood of prolonged snow build-up. Traveling the King’s Road also provides some security since it is so heavily used.” Delian paused. “Travelling by our own path makes us an appealing target to bandits or monsters,” Ethan nodded in understanding and Delian thought he detected a hint of excitement from Ethan at the possibility of fighting such enemies.


“The lightning rail is not hampered by weather.” Again, Delian paused to let his point sink in and to let the group contemplate options in their head.


Taking a breath, his demeanor serious and positive, and his voice slightly diminished to force the group to lean ever so slightly towards him to hear him clearly, Delian went on. “My recommendation and preference is to take the lightning rail from Hatheril, travelling in the steerage car. The 42 gp fare is a lot of money, but it will get us to Flamekeep the fastest.”


Delian continued in a sterner demeanor speaking clearly and a little bit more slowly. “I’m hesitant to travel across Thrane’s heartland during Vult and Zarantyr. If the weather gets really bad we could end up stranded in some small community for weeks. And if we’re unlucky and cannot find suitable shelter at all then I doubt we’ll ever make it to Flamekeep.”


“Regardless of which route we choose we’ll need to pass through Sigilstar.” Delian smiled and his body language clearly showed a more relaxed posture. “On a personal note, while we’re there I would like to visit my father. I’m sure he would like to meet all of you. I write him regularly and have been telling him of our exploits. If nothing else, it will be one night in a comfortable bed surrounded by friends and family. After days on the road or hours in steerage, I suspect a fresh meal and a warm cup of tea will sound pretty good to everyone.”


“Let’s discus which route we’re going to take. The sooner we leave the better our chances of avoiding the inclement weather.”

Monday, November 24, 2008

The Fate of Sinruth

8 Vult – Delver’s Dale Council Chamber

A hushed silence descended on the crowded chamber as he was led in. Khyber take them all. He controlled the momentary flash of anger that rose in his chest.

The four days immediately following his defeat had been a blur. He couldn’t remember the exact details of how he had come to be here. Snippets of tripping, impossibly tight bonds, and meager meals floated on the edges of his mind. What he did remember in exact detail was the damnable tiefling. The emissary’s words had somehow lost their power and promise as he had trudged with these filthy creatures back to this hole of a place. He knew that he had failed the test. It nagged at him. The tiefling had used him. Test indeed. It was of little consequence whether he and his bodyguard had bested the intruders or not. The blasted warlock had already claimed his prize and secured his escape route.

He would pay someday. Revenge would be exacted. Today was not that day however.

His thoughts drifted back to his predicament. He had been held in some pit of a cell for nearly a week as far as he could figure. His guards had shown him no mercy. It was expected. He had shown none to his own prisoners. Use them for information and entertainment before turning them over to the wight. Such was the manner of their arrangement – sacrifices in exchange for use of the crypt. Simple and effective.

His head was pounding from lack of food and his beatings but he wasn’t about to show fear to these worthless beings. He held his head up high and glared at anyone foolish enough to catch his eye. Oddly enough the only creature able to return his stare for more than a few seconds was the young human who he had captured two weeks ago. Utter defiance and hatred was in the child's eyes. The hobgoblin almost felt a little respect for the orphan. Almost. A sudden jerk on his bonds snapped him back to his surroundings.

Clinking chains were the only sound as the procession stopped in the centre of the semi-circular dais upon which his apparent judges were settled. The four humans and one half-elf look down on him with a mixture of disgust and anger. If only he had his spiked chain. A quick flick of the wrist, a trip, and a stomp to the head would make quick work of these pasty aristocrats.

After a moment the half-elf spoke. “Are you the hobgoblin known as Sinruth?”

The hobgoblin’s only reply was a carefully orchestrated spit and a nod.

“Then, Sinruth, under the laws of our lands you are charged with murder, kidnapping, robbery, and general hatemongering. Should you be found guilty of these charges you shall be put to death. What say you?”

Sinruth thought for a moment. These people had already sentenced him. He could see it in their eyes and demeanor. No use in parlaying with these fools.

“I say that my only mistake was not finishing the job. Mind if I borrow my weapon for a few moments?” He spit again and leered at one of the humans on the dais.

Surprised gasps ran through the crowd. A shout of “Hang ‘em high!” echoed throughout the room. The half-elf raised his hands calling for silence. As his wish was granted he spoke again.

“I take your reply as admission of your guilt. Your fate will be determined by this council within the next few days.” His gaze moved to Sinruth’s guards. “Return him to his cell.

As he turned he caught sight of the group that had captured him. They would pay. If he had to return from the pits of hell, they would pay.

Recap #10 - Nice 'Shrooms Man

Just whipping in a quick one. This is long past but I want to at least have a skeleton of what happened.
  • Party decided to check out the stairs going down near the entrance. Was a room full of mushrooms, 2 rage drakes, and goblin sharpshooters.
  • Good fight. Mushrooms did nasty things if you stepped on wrong ones, drakes and sharpshooters worked well together.
  • Found Zerriksa. Crusty old crone trapped in magical trap. Nenia's excellent Arcane knowledge made quick work of the trap. The party took a tongue lashing from the old bag before returning her to the rest of the rescuees.
  • Headed upstairs where they met an ambush of hobgoblins melee, some drakes, a hobgoblin hexer, and some crossbow turrets. Solid fight. Ended in victory after some solid tactics by the PCs. In room to the south the team found Jalissa bound to a wall. She instantly clung to Delian as he was the first one into the room. He basically has the most devoted groupie ever now.
  • Team headed North. At a 4-way interestion they went east. Found Thurann tied to a fountain in the dark. No monsters around that could be seen. They didn't tell him that his father was dead until he was returned to the safe area.
  • Team returned to intersection and was surprised by a partol of ghouls and skeletons. Undead retreated into the room they just left and slammed the door closed. Turns out they wanted to fight upon a black swirling area of negative energy that gave them regeneration 5.
  • Braddoc got in one of the most devastating blows of the campaign so far by dropping 3 of the undead from 1/2 hps to dead with one Sweeping Blow.
  • Proceeded West into t room with a raging demon. The beast seemed trapped in an invisible 20 foot square prison. On the far side was a human tied to a pillar and surrounded by dire rats. Noting that the demon was unable to get to them the group quickly split up and went around the "cage". That is when the trap was sprung. The human uttered a command word and released the demon.
  • When the party got closer they saw that the human was indeed a wererat. Two of the direrats changed to their bi-ped form and accosted the group.
  • Excellent tactics made quick work of the demon and its cronies.
  • That is where we ended for the night.

Wednesday, November 19, 2008

Trust

Trust is a funny thing. I've never had much use of it until recently. I'm surrounded by new people, I dare say friends. However, trusting them hasn't been easy.

Take Larien, her beauty still enchants me. I thought of us as friends, closer in the way we battle than any of the others. Yet, she left our group without a second glance. On to greener pastures, the trust I placed in her was broken.

Jonathon is as devout as they come. However, in combat he often rushes heedlessly to save innocents. The result is that our group suffers as he's either to far for us to reach, or unable to come to our aid when we need healing. His motives are good and I don't fault him for that, but I can't trust him to be there.

Braddoc is as steadfast as they come. However, he has no patience and he swings his axe about in battle with little regard for others. He may have dropped three undead with one blow, bragging of his strength, courage and skill at arms. Olladra help me if I mentioned that Sterling, Nenia, myself and even Braddoc had hit all of them several times before they dropped. It makes me question his motives. I'm out here at Master Dourstones request, I'm not sure about Braddoc.

Nenia is an interesting one. She keeps mostly to herself and while I've benefited from her magic in battle she has shown herself to be reckless. She deliberately cast a blast spell that caught Delian in it's effects. This clear disregard for the safety of others makes me think I should keep a close eye on her, in case she needs to be removed from the fight lest she kill one of us.

Thinking of Delian, he's supposed to be a Paladin of the Flame. I look to him to be on the front lines of our battles. Yet when we fought the undead earlier not only did he not provide any information about how to defeat the foul creatures, he fought the battle from the rear. Throwing javelins, leaving the rest of us to take the damage from the foe. Though he's healed me many times in battle, with his heavy armour and formal training he should be in the forefront of battle, not the rear. I wonder if he's insecure, like me, with his abilities and that is why he hangs back.

Finally, there is Sterling. His resolve and determination are beyond reproach. I have learned that he has a deep understanding of tactics that I can't even begin to understand. However, when battles are over and we are recovering he never offers any advice. He had no words of reproach for Nenia when she blasted Delian. No words for Delian to move to the front of battle and allow his heavy armour to absorb blows. Perhaps he too isn't as confident in his abilities as he lets on.

It seems that each of my companions has great strengths, but also worrisome weaknesses. I trust each of them however, I need to be careful. I may have found a new family and place of belonging but, it doesn't mean I should let down my guard.

Braddoc' s Viewpoint

I see the way they look at me now. Respect? Fear? Jealousy? One lucky blow and they change their tune. It matters not to me as long as they finally realize that I am the keystone of any battle we engage in. It took them long enough, the stories of them barely making it out of battle after battle when I am covering another task should have clued them in long before now.

Our party tactics are starting to improve to the point where we aren't always on the brink of disaster. Our after action 'discussions' are leading to smoother tactics. Now, if only one of our 'leaders' would lead instead of reacting in battle we could get ahead of the game.

I fear all of this talk about naming ourselves is getting ridiculous. We have to accomplish something before we can expect people to actually care what we call ourselves. We're still just another party of adventurers biting off more than we can chew time after time until we die a violent and messy death in some hole no one has ever heard of.

Dol Dorn help me... all of this and I still have to respond to that letter from my father.

Delian's Observations

I travel with an eclectic mix of people I’m slowly, if not reluctantly, beginning to call friends. They represent different walks of life and each possesses gifts and strengths which make them unique… and in some cases dangerously powerful. And I suppose I must include myself in this apt description of our adventuring company.

Braddoc Stoneshield is definitely the most understated member of the party. In many ways he epitomizes the dwarven warrior stereotype. He is quiet, gruff and rude, and his physical strength outclasses anyone I’ve ever met. He wields his battleaxe like it is an extension of his powerful body.

I’ve watched him struggle to master fighting with such a diverse and disorganized party. I assume that before joining the Clifftop Adventurers Guild Braddoc fought side-by-side with other dwarves. Having military training myself, I understand how difficult it can be to go from fighting in formation, with everybody in the line performing their role as expected – as ordered – and the company striking with precision, to running into combat haphazardly not knowing if your companions are behind you, beside you, trying to get around you, or moving to flank the enemy. I too have adjusted my combat tactics as I got to know how every member of the party puts their skills to the best use. But it wasn’t until recently that I realized just how powerful Braddoc really is.

The party ventured cautiously down a corridor during our exploration of some old catacombs near Delver’s Dale, when a door unexpectedly opened and two ghouls and four zombies started moving into the hallway. Before the party could deliver any real damage, the intelligent undead signaled retreat, moved back into the room and closed the door. The party quickly followed. Once inside the room we saw all the undead standing on a swirling dark sun pattern in the centre of the room. An aura of evil spewed forth from the dark sun, offending all that is good, and giving the undead additional strength, power and resistance to our weapons. The party moved into the room and began fighting, attempting to rid the world of such foul mockery to life.

It was during the battle that I witnessed Braddoc display his true potential. With one mighty blow from his battleaxe he mowed down two ghouls and one zombie. He utterly destroyed the three monsters through sheer force. He was able to take down three by himself while the rest of the party worked together on the others. And as soon as he dropped those three undead, Braddoc moved to again crush one of the remaining zombies with a single strike. The awesome display of physical might and precise blows was truly something to behold.

I realize that every person has their own method of contributing. Be it a contribution to life in general or contribution to a particular situation. Braddoc Stoneshield has demonstrated beyond any doubt that his contribution to this adventuring party is the power to destroy his foes, tempered by his judgment and a desire to uphold the values he believes in. My confidence in this party’s ultimate success continues to rise knowing that Braddoc will be fighting beside us.

Tuesday, November 18, 2008

Delian's Letters

Greetings, father

The Church of the Silver Flame takes a lot of criticism regarding its involvement in the purge of lycanthropes from Khorvaire. I’ve met many Church elders who carry the weight of the Church’s misdeeds heavily upon their shoulders. It’s so easy to look back on history and pass judgment. And for a long time I too felt some small amount of guilt for my association with any power that could deem it necessary to make it their mission to exterminate an entire race of intelligent beings. That changed today.

As we delved deeper into the caverns seeking to rescue the seven captives and recover the stolen items from Delver’s Dale I encountered actual lycanthropes for the first time. We entered a chamber and saw a man bound to a pillar. He was surrounded by three very large rats. In the centre of the room was a large creature, clearly demonic in nature. The demon seemed to be bound by some kind of enchantment, which was luck for our party and the captive. I quickly moved around the perimeter of the room to free the bound man. One of the giant rats attacked me and the other two swarmed the prisoner.

We quickly learned that the situation was not as it appeared. The captive was not a captive at all. He was deliberately playing a role to lure us in to the chamber. With a single command word he released the demon from his enchanted prison, freeing it to attack the party. I worked to destroy the filthy dire rat as it bit through my armor trying to overwhelm me. The rest of the party engaged the demon.

As I fought with the giant rat, I was shocked to see that the captive and the two other rats were in fact lycanthropes – wererats! They assumed a human-rat hybrid form and skulked around the room trying to ambush my companions and stop them from destroying the demon. Fortunately my companions were able to quickly and decisively defeat the demon and the wererats.

I regret that I was not able to fight the lycanthropes myself. But just seeing them up so close, attacking the party, and trying to do us harm caused a flame to ignite within me. I have lived my life under a cloud of prejudice and try very hard to accept everyone regardless of their differences, but the lycanthropes are clearly evil. As I reflect back to my teaching, now put in context with this battle, I see how Paladins of the Flame could want to destroy such filth. I have also come to realize why so many followers of the Flame carry silvered weapons, even though the likelihood of needing them is remote. I felt a sense of helplessness as the lycanthropes attacked my companions. When we complete this rescue mission and return to town I will be arming myself with a few silver weapons. I don’t want to be caught unequipped should I ever need to battle lycanthropes again. Flame take them.