
Wednesday, November 19, 2008
Trust

Braddoc' s Viewpoint
Our party tactics are starting to improve to the point where we aren't always on the brink of disaster. Our after action 'discussions' are leading to smoother tactics. Now, if only one of our 'leaders' would lead instead of reacting in battle we could get ahead of the game.
I fear all of this talk about naming ourselves is getting ridiculous. We have to accomplish something before we can expect people to actually care what we call ourselves. We're still just another party of adventurers biting off more than we can chew time after time until we die a violent and messy death in some hole no one has ever heard of.
Dol Dorn help me... all of this and I still have to respond to that letter from my father.
Delian's Observations
Braddoc Stoneshield is definitely the most understated member of the party. In many ways he epitomizes the dwarven warrior stereotype. He is quiet, gruff and rude, and his physical strength outclasses anyone I’ve ever met. He wields his battleaxe like it is an extension of his powerful body.
I’ve watched him struggle to master fighting with such a diverse and disorganized party. I assume that before joining the Clifftop Adventurers Guild Braddoc fought side-by-side with other dwarves. Having military training myself, I understand how difficult it can be to go from fighting in formation, with everybody in the line performing their role as expected – as ordered – and the company striking with precision, to running into combat haphazardly not knowing if your companions are behind you, beside you, trying to get around you, or moving to flank the enemy. I too have adjusted my combat tactics as I got to know how every member of the party puts their skills to the best use. But it wasn’t until recently that I realized just how powerful Braddoc really is.
The party ventured cautiously down a corridor during our exploration of some old catacombs near Delver’s Dale, when a door unexpectedly opened and two ghouls and four zombies started moving into the hallway. Before the party could deliver any real damage, the intelligent undead signaled retreat, moved back into the room and closed the door. The party quickly followed. Once inside the room we saw all the undead standing on a swirling dark sun pattern in the centre of the room. An aura of evil spewed forth from the dark sun, offending all that is good, and giving the undead additional strength, power and resistance to our weapons. The party moved into the room and began fighting, attempting to rid the world of such foul mockery to life.
It was during the battle that I witnessed Braddoc display his true potential. With one mighty blow from his battleaxe he mowed down two ghouls and one zombie. He utterly destroyed the three monsters through sheer force. He was able to take down three by himself while the rest of the party worked together on the others. And as soon as he dropped those three undead, Braddoc moved to again crush one of the remaining zombies with a single strike. The awesome display of physical might and precise blows was truly something to behold.
I realize that every person has their own method of contributing. Be it a contribution to life in general or contribution to a particular situation. Braddoc Stoneshield has demonstrated beyond any doubt that his contribution to this adventuring party is the power to destroy his foes, tempered by his judgment and a desire to uphold the values he believes in. My confidence in this party’s ultimate success continues to rise knowing that Braddoc will be fighting beside us.
Tuesday, November 18, 2008
Delian's Letters
Greetings, father
The Church of the Silver Flame takes a lot of criticism regarding its involvement in the purge of lycanthropes from Khorvaire. I’ve met many Church elders who carry the weight of the Church’s misdeeds heavily upon their shoulders. It’s so easy to look back on history and pass judgment. And for a long time I too felt some small amount of guilt for my association with any power that could deem it necessary to make it their mission to exterminate an entire race of intelligent beings. That changed today.
As we delved deeper into the caverns seeking to rescue the seven captives and recover the stolen items from Delver’s Dale I encountered actual lycanthropes for the first time. We entered a chamber and saw a man bound to a pillar. He was surrounded by three very large rats. In the centre of the room was a large creature, clearly demonic in nature. The demon seemed to be bound by some kind of enchantment, which was luck for our party and the captive. I quickly moved around the perimeter of the room to free the bound man. One of the giant rats attacked me and the other two swarmed the prisoner.
We quickly learned that the situation was not as it appeared. The captive was not a captive at all. He was deliberately playing a role to lure us in to the chamber. With a single command word he released the demon from his enchanted prison, freeing it to attack the party. I worked to destroy the filthy dire rat as it bit through my armor trying to overwhelm me. The rest of the party engaged the demon.
As I fought with the giant rat, I was shocked to see that the captive and the two other rats were in fact lycanthropes – wererats! They assumed a human-rat hybrid form and skulked around the room trying to ambush my companions and stop them from destroying the demon. Fortunately my companions were able to quickly and decisively defeat the demon and the wererats.
I regret that I was not able to fight the lycanthropes myself. But just seeing them up so close, attacking the party, and trying to do us harm caused a flame to ignite within me. I have lived my life under a cloud of prejudice and try very hard to accept everyone regardless of their differences, but the lycanthropes are clearly evil. As I reflect back to my teaching, now put in context with this battle, I see how Paladins of the Flame could want to destroy such filth. I have also come to realize why so many followers of the Flame carry silvered weapons, even though the likelihood of needing them is remote. I felt a sense of helplessness as the lycanthropes attacked my companions. When we complete this rescue mission and return to town I will be arming myself with a few silver weapons. I don’t want to be caught unequipped should I ever need to battle lycanthropes again. Flame take them.
Thursday, November 13, 2008
Adventuring Company Name
Looking back to older campaigns;
The Forest Game (epic game): We were members of the King's Own, known as the 'Ghosts'
Derek's Eberron game: While we didn't have an offical party name I think 'The Train Wreck' would work.
I'll be honest in that I don't have any idea's at this point. There hasn't been a moment that jumps out and makes me say "That's who we are." However, maybe one of you has had such a thought.
Just thought I would toss the idea out there.
Imprisonment
The cold of this cell leaches into my body. I shift to find a more comfortable position only to find I have another unknown bruise. The smell of my own refuse assaults my senses, I'm careful to avoid that area of the cell.
I begin to loose track of how much time has passed. I realize that no one is coming for me and that I will likely die in this cell. I hear noise from above, it isn't the typical sounds the Hobgoblins make. No I hear the sounds of battle, perhaps I'm not to die down here after all.
The battle that raged above has ended and yet no one comes. All is silent and now faint traces of light descend down the stairs. As the light grows brighter a figure detaches from the shadows and stands to it's full height. The figure appears to be human, with long hair. A wicked dagger is clutched in his hand. He says nothing as he enters further into the room. His eyes taking everything in, searching for hidden enemies. Satisfied he waves his hand briefly.
I hear a commotion at the top of the stairs, within short order several other figures enter into the room. A burly dwarf in heavy armour. His axe gleaming in the light. He looks dour, perhaps the most taciturn looking dwarf I've ever seen. He is followed by a half-elf, standing tall and proud, the symbol of the Silver Flame gleaming on his chest. Next is a Warforged, his sentinel eyes absorb everything. He seems to be calculating odds as he strategically positions himself at the base of the stairs. Finally, a rare beauty. Another human and judging from her robes she practices the arcane arts. Perhaps I and the others who were taken stand a chance after all.
The first human approaches my cell. He gives me a look over and deciding I'm not a threat to him turns his attention to the lock on the door. Before I'm even aware of it I hear a click and he's opened the door to the cell. With the briefest of nods he beckons me out of the cell and moves towards the back of the room.
The others move forward and begin to question me. They've obviously been sent from the village to find me and the others. They question me about the hobgoblins asking for numbers and why we might have been taken. I answer them, but my attention is diverted by the rogue. He doesn't seem to care why we've been taken. He takes no part in the questioning, he doesn't even appear to be listening.
Instead he is studying the table on the far wall. The table with all those devices of torture. I watch his eyes move from implement to implement. He appears to be cataloguing them. Slowly he begins to pick them up, one at a time. He studies their blades, prongs and curves. He tests how sharp they are. As I watch him work with these weapons I am overcome with a sense of dread. This man is no hero come to save us. He is a killer. His hands seem much more familiar with the devices than the hobgoblin brutes.
I begin to shake and tremble. The others assume it is due to my imprisonment, the reality is I am afraid of this man. Ethan, I hear one of them call him. He looks up, his eyes intent, it's time to move onwards. He quietly climbs the staircase, silent as a ghost. I look at the others a pleading look in my eyes. Do they not know they associate with a killer? Host save me, I pray I live to see the sunlight.
Wednesday, November 12, 2008
Recap #9 - Kartenix' Fate Discovered...
- Sertanian is an old man but he seemed ready to take the fight to his captures. In his weakened state he would be more of a liability than anything. The party convinced him that the best place for him was back with Adronsius in case the dwarf needed assistance with anything.
- After a quick escort back the party moved back up to the previous crypt and then east up the stairs. The room is dark but Ethan can see enough to take note of the multitude of spider webs in the room. Surely this is where the ettercaps that Sertanian mentioned stayed.
- Correctly expecting an ambush the party moved up the stairs and were greeted by 3 ettercaps. Two were guards wielding halberds and the other was a webspinner. While the guards kept the group busy the webspinner covered the area in web nets making in nearly impossible for the group to move about the room.
- Eventually the party bested the guards and were nearly done with the webspinner when it decided to flee north through a double set of doors.
- In a momentary fit of bravery (maybe) Nenia decided to pursue their quarry into the hall and to the east – right into a waiting hobgoblin soldier.
- The soldier retreated and sounded the alarm. Nenia came to her senses and quickly retreated back into the webbed room and slammed the doors closed behind her. At this point Nenia and Sterling wisely used their fire magics to clear the path of webs. While doing so they came upon a fresh corpse in the corner hidden under the webs. The insignia of the Clifftop Adventurer’s Guild upon the cloak of the fellow made known the victim’s identity – none other than Kartenix. It seems he had followed through with his intent on fighting the ettercaps and had met his fate.
- Quickly gathering his corpse and some magic items near him, the party made a hasty retreat back through the crypts to where Adronsius and Sertanian were holed up. They sealed the door and healed their wounds over a long rest.
- After 6 hours the group decided they had best find out what was going on outside. They perceived voices on the far side of the door. Stealthy preparation and a quick surprise easily gave the group the upper hand on the foes that awaited them. It seemed that the hobgoblin who sounded the alarm had been ordered to guard the group simply to contain them. At least his death meant he wouldn’t have to face the wrath of his superiors!
- Carefully moving back through the dungeon and into the webbed room, the group met no resistance. Proceeding into the area previously occupied by the hobgoblins proved to be an easy task – they had killed them all in the ambush.
- Moving down a circular stairs they found a room with some sarcophagi . The room had been transformed into a living quarters of sort – complete with a stinking hole that could only be a latrine. In the south of the room was a set of double doors.
- After check the doors for traps, Ethan scouted forward. Around a corner to the east he discovered a room dimly lit by candles. Four statues of displacer beasts lined the path to an altar upon which was strapped a woman frightened to the point of catatonia. This had to be Mirtala if Adronsius directions had been true.
- No sooner did the party step into the room when they were beset by dire rats and gnome skulks waiting in ambush. Excellent use of tactics made this a relative walk-in-the-park for the group.
- After untying the woman, the party was unable to get her to assist them with information on the missing prisoners and artifacts. (*cough* failed skill challenge *cough*) They opted to return her to the other rescued folk and take a well deserved rest in order to rid themselves of the gift of the dire rats – filth fever!