Level 5
Init +2
Speed: 5
STR 19 +4
CON 13 +1
DEX 11 +0
INT 8 -1
WIS 14 +2
CHA 14 +2
Hit Points = 50
Bloodied = 25
Healing Surge = 12
Surges/Day = 8
Defences:
AC = 22 = 10 +8[Chain Mail +2] +2[Shield] +2 [1/2 Level]
Fort = 17 = 10 +4[Str] +1[Human] +2 [1/2 Level]
Ref = 15 = 10 +0[Dex] +1[Human] +2[Shield] +2 [1/2 Level]
Will = 17 = 10 +2[Wis] +1[Human] +2[Class] +2 [1/2 Level]
Senses:Passive Insight: +19
Passive Perception: +14
Skills:
Acrobatics 0
Arcana 6
Athletics 3
Bluff 4
Diplomacy 9
Dungeoneering 4
Endurance 0
Heal 9
History 1
Insight 9
Intimidate 4
Nature 4
Perception 4
Religion 9
Stealth -1
Streetwise 4
Thievery -1
At Will Powers:
[1] Priest Shield
[1] Righteous Brand
[R] Sacred Flame
Encounter Powers:
[C] Divine Fortune
[C] Turn Undead
[C] Healing Word
[1] Wrathful Thunder
[3] Split the Sky
Daily Powers:
[1] Avenging Flame
[5] Weapon of the Gods
Utility Powers:
[2] ???
Ritual Book: Gentle Repose, Make Whole
Feats:
[R] Weapon Profiency (Long Sword)
[1] Shield Proficiency Light
[2] Shield Proficiency Heavy
[4] Toughness
Basic Weapon Attacks:
Long Sword +2:
Attack: +11 (+4[Str] +3[Weapon Profiency] +2 [1/2 Level] + 2 Magic )
Damage: 1d8 +6, Versatile
Javelin:
Attack: +8 (+4[Str] +2[Weapon Profiency] +2 [1/2 Level] )
Damage: 1d6 +4, Heavy Thrown
Equipment (Non Magical):
Heavy Shield
Standard Adventurer’s Kit
Lantern
Javelin x 5
Climbers Kit
Equipment (Magical):
Weapon Slot: Long Sword +2
Armor Slot: Chaim Mail +2
Item Slot: Holy Symbol +1
Feet Slot: Acrobat Boots
2 comments:
Thanks bud!
Rob, I've made the following updates as you requested.
- You forgot to add the magical +2 to hit with your longsword.
- Damage for a Javelin is 1d6 not 1d8
- You're missing a Utility Power for 2nd level.
Otherwise the character sheet and all the math looks correct.
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